中文
Huang Ssu-Wei

Hello, I'm

Huang Ssu-Wei


NTU electrical engineering graduate and master's student in Integrated Circuit Design Automation, focused on EDA, Formal Verification, SAT/SMT Solvers, and AI-assisted Verification. I also build AI tools, contribute to open source, and make games.

/ Career

Education, research, teaching, and leadership highlights.

Present

M.S. Student, Integrated Circuit Design Automation

National Taiwan University

Graduate student in the Graduate Program of Integrated Circuit Design and Automation, College of Key Technology. Research interests include EDA, formal verification, SAT/SMT solvers, and AI-assisted verification workflows.

EDAFormal VerificationSAT/SMTAI-assisted Verification
2026/07/06 — 2026/08/28

Intern (Technical-Engineering)

Synopsys Taiwan — TPG, HW-assisted Verification

Developed Python parsing and cross-referencing pipelines to consolidate debugging logs into HTML reports, then built an LLM debug plugin. The integrated agent identified the root cause in a team-provided demo case. Also improved parallel processing and input boundary handling, with tests to verify the results.

PythonHW-assisted VerificationLLM DebuggingPerforce / P4
2026 — Present

Open-source Contributor

HAPI Open-source Project

Contributed to a remote platform for AI coding agents, including Copilot CLI integration, dictation, conversation actions, and session and permission fixes. These contributions have been merged upstream.

TypeScriptReactACPOpen Source
Spring 2026

Teaching Assistant, System-on-Chip Verification

National Taiwan University

Teaching assistant for the System-on-Chip Verification course, supporting coursework around verification concepts, tooling, and problem solving.

SoC VerificationTeachingDebuggingFormal Methods
Undergraduate

B.S. in Electrical Engineering

National Taiwan University

Studied electrical engineering with selected coursework in data structures and algorithms, cryptography and information security, EDA, SoC verification, quantum design automation, digital system design, and game design.

AlgorithmsDigital SystemsCryptographyGame Design
2021 - 2022

High School Research Project

Academia Sinica, Institute of Information Science

Worked with Associate Research Fellow Lun-Wei Ku on fake news detection using BERT during high school research training.

BERTNLPFake News DetectionResearch
Student Club

Vice President

NTU Game Design Club

Served as vice president of the NTU Game Design Club, combining technical interests with game design, community building, and project coordination.

LeadershipGame DesignUnityCollaboration

/ Featured Projects

Selected competitions, research directions, and engineering projects.

AIsimpV — RTL Abstraction Verification
Research Prototype

AIsimpV — RTL Abstraction Verification

Research prototype for LLM-generated RTL abstractions and certificates, independently checked with Yosys and Z3 for state mappings, invariants, and safety properties.

Formal Verification RTL Python Z3
ICCAD 2025 CAD Contest — Hardware Trojan Detection
Honorable Mention

ICCAD 2025 CAD Contest — Hardware Trojan Detection

Received an Honorable Mention in Problem A for GNN-based hardware Trojan detection on gate-level netlists. Public code includes circuit dataset generation and Yosys synthesis.

GNN Hardware Security Yosys Python
CADathlon 2025 — Domestic Selection
Competition

CADathlon 2025 — Domestic Selection

Placed 4th in the domestic CADathlon competition and appears on the official award list. Solved EDA algorithm and design automation problems under time constraints.

EDA Algorithms C++ Problem Solving
HAPI — Open-source Contributions
Open Source

HAPI — Open-source Contributions

Contributed merged upstream PRs to HAPI, including GitHub Copilot CLI via ACP, realtime dictation, conversation branching, and Codex, Cursor, and Pi workflow fixes.

TypeScript React ACP AI Agents
Swear Review — AI Code Review
Developer Tool

Swear Review — AI Code Review

Built a self-hosted GitHub App that reviews PRs through webhooks and publishes native inline comments, summaries, and Check Runs, with deduplication and optional merge gates.

TypeScript GitHub App SQLite Docker
GPT Voice Input — Android Voice Input
Android Tool

GPT Voice Input — Android Voice Input

Built a Kotlin Android voice-input provider that records through SwiftKey, transcribes with OpenAI, and returns text. Supports auto-stop, multilingual hints, and signed APK updates.

Kotlin Android Speech Recognition OpenAI API

/ Games

Self-made games and prototypes published on itch.io.

View all on itch.io
HELL-o-WORDHELL-o-WORD
Game Jam

HELL-o-WORD

A cozy desktop-pet idle game made for MIT Game Jam #14 X Global Game Jam 2026. Type words, summon masked beings, sacrifice matching words to the fire, and unlock upgrades.

Unity C# Idle Game Jam
To The Abyss
Prototype

To The Abyss

A browser-playable strategy / idle prototype built with Godot for the 2025 Coconut Game Jam.

Godot Strategy Idle HTML5
Gem Slider
Puzzle Prototype

Gem Slider

A 3-match puzzle prototype made for 2024 NTU Game Design. Move gems, trigger matches, and chase the highest score under constrained match rules.

Unity C# Puzzle HTML5

/ Contact Me

Feel free to reach out. I'm always open to discussing new projects and opportunities.